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April 23rd, 2009:

Things to do: The Master Plan

This are the things i have to do to be happy again.

Currently the engine still has a strong component system (which affects to its speed) and supports PCF and SSAO with a forward rendering. The idea here is convert it to a deferred renderer, and these are the steps

  • Logging System
  • Ogl Loader
  • Md5 loader
  • Calculate Normals, tangents and bitangents for Md5
  • Create new shaders
  • Deferred Shading
  • Jackpot!