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	<title>Tex2D &#187; Uncategorized</title>
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	<link>http://www.tex2d.com</link>
	<description>Games, Graphics and Grogramming</description>
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		<title>Palomos</title>
		<link>http://www.tex2d.com/2011/12/palomos/</link>
		<comments>http://www.tex2d.com/2011/12/palomos/#comments</comments>
		<pubDate>Sat, 24 Dec 2011 21:34:19 +0000</pubDate>
		<dc:creator>toni</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.tex2d.com/?p=114</guid>
		<description><![CDATA[Aqui hablo de palomos]]></description>
			<content:encoded><![CDATA[<p>Aqui hablo de palomos</p>
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		<title>The last game i&#8217;ve worked in</title>
		<link>http://www.tex2d.com/2011/07/the-last-game-ive-worked-in/</link>
		<comments>http://www.tex2d.com/2011/07/the-last-game-ive-worked-in/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 17:02:55 +0000</pubDate>
		<dc:creator>toni</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.tex2d.com/?p=105</guid>
		<description><![CDATA[Last Thursday, the last game I&#8217;ve been working on was launched at te Apple App Store. Since then a lot of things have been said about that game, some good, some bad :). I&#8217;m thinking seriously to write an in-depth post-mortem of that game as i&#8217;ve been the only person involved in the development of [...]]]></description>
			<content:encoded><![CDATA[<p>Last Thursday, the last game I&#8217;ve been working on was launched at te Apple App Store. Since then a lot of things have been said about that game, some good, some bad :). I&#8217;m thinking seriously to write an in-depth post-mortem of that game as i&#8217;ve been the only person involved in the development of that game since the beginning and until the day it was submitted. A lot of things have happened, some good and some others even better personally, but it hasn&#8217;t been a piece of cake. I will ask one or two people if i&#8217;m allowed to talk about XW.</p>
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		<title>I&#8217;ve been interviewed!</title>
		<link>http://www.tex2d.com/2011/05/ive-been-interviewed/</link>
		<comments>http://www.tex2d.com/2011/05/ive-been-interviewed/#comments</comments>
		<pubDate>Mon, 16 May 2011 06:37:11 +0000</pubDate>
		<dc:creator>toni</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[fasebeta]]></category>
		<category><![CDATA[interview]]></category>

		<guid isPermaLink="false">http://www.tex2d.com/?p=106</guid>
		<description><![CDATA[The folks at fasebeta interviewed me just to know my impressions about the industry, gaming and such. You can read it here (it&#8217;s in spanish only tho)]]></description>
			<content:encoded><![CDATA[<p>The folks at <a title="fasebeta" href="http://www.fasebeta.net" target="_blank">fasebeta</a> interviewed me just to know my impressions about the industry, gaming and such. You can read it <a title="here" href="http://www.fasebeta.net/archives/24111" target="_blank">here</a> (it&#8217;s in spanish only tho)</p>
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		<title>Porting to mac</title>
		<link>http://www.tex2d.com/2010/12/porting-to-mac/</link>
		<comments>http://www.tex2d.com/2010/12/porting-to-mac/#comments</comments>
		<pubDate>Sat, 18 Dec 2010 14:05:10 +0000</pubDate>
		<dc:creator>toni</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.tex2d.com/?p=98</guid>
		<description><![CDATA[I&#8217;ve started coding again, a bit, not too much :). Currently I have the engine working on linux but as my primary computer is now a macbook pro I will port it to mac, but this time using cocoa and all that stuff, that way i&#8217;ll learn a but about it. In fact i had [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve started coding again, a bit, not too much :).<br />
Currently I have the engine working on linux but as my primary computer is now a macbook pro I will port it to mac, but this time using cocoa and all that stuff, that way i&#8217;ll learn a but about it.<br />
In fact i had it compiling on mac without problems but linking was another issue. SDL overrides de main method and seems that macos didn&#8217;t like that adn you had to do some tricks here and there to make it work. As i didn&#8217;t like that I just decided to go to a more platform dependant solution. This way I learn more and at the same time i make all my code more platform independent.</p>
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		<title>Things to do: The Master Plan</title>
		<link>http://www.tex2d.com/2009/04/things-to-do-the-master-plan/</link>
		<comments>http://www.tex2d.com/2009/04/things-to-do-the-master-plan/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 22:00:46 +0000</pubDate>
		<dc:creator>toni</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[engine]]></category>

		<guid isPermaLink="false">http://www.tex2d.com/?p=14</guid>
		<description><![CDATA[This are the things i have to do to be happy again. Currently the engine still has a strong component system (which affects to its speed) and supports PCF and SSAO with a forward rendering. The idea here is convert it to a deferred renderer, and these are the steps Logging System Ogl Loader Md5 [...]]]></description>
			<content:encoded><![CDATA[<p>This are the things i have to do to be happy again.</p>
<p>Currently the engine still has a strong component system (which affects to its speed) and supports PCF and SSAO with a forward rendering. The idea here is convert it to a deferred renderer, and these are the steps</p>
<ul>
<li><span style="text-decoration: line-through;">Logging System</span></li>
<li><span style="text-decoration: line-through;">Ogl Loader</span></li>
<li>Md5 loader</li>
<li>Calculate Normals, tangents and bitangents for Md5</li>
<li>Create new shaders</li>
<li>Deferred Shading</li>
<li>Jackpot!</li>
</ul>
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