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	<title>Tex2D &#187; Linux</title>
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	<link>http://www.tex2d.com</link>
	<description>Games, Graphics and Grogramming</description>
	<lastBuildDate>Sun, 05 Jul 2009 22:22:28 +0000</lastBuildDate>
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		<title>Status Update</title>
		<link>http://www.tex2d.com/2009/05/status-update-2/</link>
		<comments>http://www.tex2d.com/2009/05/status-update-2/#comments</comments>
		<pubDate>Wed, 27 May 2009 12:05:58 +0000</pubDate>
		<dc:creator>toni</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[status]]></category>

		<guid isPermaLink="false">http://www.tex2d.com/?p=16</guid>
		<description><![CDATA[Yesterday was a happy day :) As I stated in my previous post, I hadn&#8217;t tested any of all the code i had written, so yesterday (and the day before yesterday, and in fact the whole weekend) I was commited to test the loader and the shiny new math library. Obviously it had bugs, several [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday was a happy day :) As I stated in my previous post, I hadn&#8217;t tested any of all the code i had written, so yesterday (and the day before yesterday, and in fact the whole weekend) I was commited to test the loader and the shiny new math library.</p>
<p>Obviously it had bugs, several bugs. I spent a whole day with the quaternion class, unit testing it, and testing and testing again. I&#8217;m not able to visualize quaternions so it&#8217;s hard for me to test them or knowing what to expect when i set a watch in a quaternion during a debugging session :(.</p>
<p>I&#8217;m a firm believer that when you&#8217;re going to test something, start with simple cases, and later on, you can test harder and more complicated things. So being sure that quaternions were wrong, and that if i tried to test the md5 models i would be completely lost, on monday I decided to add the &#8220;feature&#8221; of being able to generate simple geometry on the fly (currently only cubes :) and start the testing session.</p>
<p style="text-align: left;">
<div id="attachment_17" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.tex2d.com/wp-content/uploads/2009/05/2009-05-26-le-cub-cest-bien-2.png"><img class="size-thumbnail wp-image-17" title="Da cuba man!" src="http://www.tex2d.com/wp-content/uploads/2009/05/2009-05-26-le-cub-cest-bien-2-150x150.png" alt="Da cuba man!" width="150" height="150" /></a><p class="wp-caption-text">Da cuba man!</p></div>
<p style="text-align: left;">Yeah, i know, it&#8217;s not impressive, but it helped me to test if rotations were working ok (which weren&#8217;t) and if translation obeyed my commands (which, surprisingly, didn&#8217;t either). Once everything seemed ok I thought &#8220;Toni, it&#8217;s time to load the jeep md5 model&#8221; . And I did, and &#8230; the result was less impressive, or probably for some abstract artists, pure art :P</p>
<p style="text-align: left;">
<div id="attachment_18" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.tex2d.com/wp-content/uploads/2009/05/2009-05-26-md5-model-baaaaaad.png"><img class="size-thumbnail wp-image-18" title="Abstract art" src="http://www.tex2d.com/wp-content/uploads/2009/05/2009-05-26-md5-model-baaaaaad-150x150.png" alt="Abstract art" width="150" height="150" /></a><p class="wp-caption-text">Abstract art</p></div>
<p style="text-align: left;">Ok, there was some problems there, so I went back to quaternions and they were ok, I looked at the loader, and seemed ok, I even wrote several debugging functions to get the state of the mesh&#8230; everythin ok. So where was the problem? Mesh indexes seemed to be completely messed up :| so I fixed that and&#8230;. Voilá</p>
<p style="text-align: left;">
<div id="attachment_19" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.tex2d.com/wp-content/uploads/2009/05/2009-05-26-2do-render-md5.png"><img class="size-thumbnail wp-image-19" title="A wired jeep" src="http://www.tex2d.com/wp-content/uploads/2009/05/2009-05-26-2do-render-md5-150x150.png" alt="A wired jeep" width="150" height="150" /></a><p class="wp-caption-text">A wired jeep</p></div>
<p style="text-align: left;">Ok, it&#8217;s not shaded and &#8230; it looks a bit&#8230; clumpsy :) but I like it :) now I can move forward to my deferred renderer, but first I will need to import md5 materials :)</p>
<p style="text-align: left;">And here end my status update, stay tuned!</p>
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		</item>
		<item>
		<title>Status update</title>
		<link>http://www.tex2d.com/2009/05/status-update/</link>
		<comments>http://www.tex2d.com/2009/05/status-update/#comments</comments>
		<pubDate>Sun, 24 May 2009 10:41:20 +0000</pubDate>
		<dc:creator>toni</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[status]]></category>

		<guid isPermaLink="false">http://www.tex2d.com/?p=15</guid>
		<description><![CDATA[Well, interesting times&#8230;. I&#8217;ve just removed a dependency :) GLM Math library is an excellent templated library, honest, use it if you want power and a nice syntax. Unlucky for me, I was using an old version (from 2007 IIRC) and it had several bugs. I decided to update the library to its last version, [...]]]></description>
			<content:encoded><![CDATA[<p>Well, interesting times&#8230;.</p>
<p>I&#8217;ve just removed a dependency :) GLM Math library is an excellent templated library, honest, use it if you want power and a nice syntax. Unlucky for me, I was using an old version (from 2007 IIRC) and it had several bugs. I decided to update the library to its last version, downloaded it, and then &#8230; then I realized i only use three math classes: Vec4, Mat4 and Quaternion, so I coded those classes and now i have one less dependency :)</p>
<p>I want to be honest here XDD I haven&#8217;t tested them and even when I will use unit testing on them (thank you for point me that possibility shash ;) I&#8217;m pretty sure that it won&#8217;t work on the first try hehehe.</p>
<p>More! Yes I have more! :D The md5 loader is almost complete, and working&#8230; well, after changing the math library, perhaps it&#8217;s not working anymore, but it&#8217;s there, waiting to load shiny md5 models! :)</p>
<p>Finally, I designed a useful notification system :) I use it in order to gather information from the application, I&#8217;m preparing a full article on that because I think it can be useful to somebody :)</p>
<p>And that&#8217;s all.. stay tuned :)</p>
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		<title>Back from the graveyard</title>
		<link>http://www.tex2d.com/2009/02/back-from-the-graveyard/</link>
		<comments>http://www.tex2d.com/2009/02/back-from-the-graveyard/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 11:25:44 +0000</pubDate>
		<dc:creator>toni</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[engine]]></category>

		<guid isPermaLink="false">http://www.tex2d.com/?p=13</guid>
		<description><![CDATA[After a long period of inactivity, i&#8217;ve just decided to resurrect my components based engine. The first thing i&#8217;m going to do is remove as many dependencies as possible. Stay tuned! Toni]]></description>
			<content:encoded><![CDATA[<p>After a long period of inactivity, i&#8217;ve just decided to resurrect my components based engine.</p>
<p>The first thing i&#8217;m going to do is remove as many dependencies as possible.</p>
<p>Stay tuned!</p>
<p>Toni</p>
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