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December 18th, 2010:

Porting to mac

I’ve started coding again, a bit, not too much :).
Currently I have the engine working on linux but as my primary computer is now a macbook pro I will port it to mac, but this time using cocoa and all that stuff, that way i’ll learn a but about it.
In fact i had it compiling on mac without problems but linking was another issue. SDL overrides de main method and seems that macos didn’t like that adn you had to do some tricks here and there to make it work. As i didn’t like that I just decided to go to a more platform dependant solution. This way I learn more and at the same time i make all my code more platform independent.