Ok, I know, I said I would implement sound, and I swear I started, but I can explain what happened and why I’m still without sound.
For each kind of data (i.e textures, materials, loaders, etc) I had a manager. Each manager was a singleton, and after coding the Sound manager I said “Dude! I have [...]
Posts from ‘July, 2009’
Status Update… or what happens when you start pulling the thread
Status update
Two status update on the same day? GOSH I’m crazy! The world is ending! Penitenciagite! :P
I’ve just followed shash’s advice and implemented frame interpolation. Obviously it didn’t work the first time I tried, but the second. As always I’ve recorded the progress so you can enjoy and laugh.
Implementing frame interpolation was really easy but if [...]
Status Update
As I said on my last post, I was pursuing animation, and guess what: I have it!
Even when I haven’t implemented frames interpolation yet the animations look funny. So let’s start with the usual postmortem of what went wrong.
First I started parsing the md5 anim files, and guess what I don’t like it either. It’s [...]