Ok, I know, I said I would implement sound, and I swear I started, but I can explain what happened and why I’m still without sound. For each kind of data (i.e textures, materials, loaders, etc) I had a manager. Each manager was a singleton, and after coding the Sound manager I said “Dude! I [...]
Posts from ‘July, 2009’
Status update
Two status update on the same day? GOSH I’m crazy! The world is ending! Penitenciagite! :P I’ve just followed shash’s advice and implemented frame interpolation. Obviously it didn’t work the first time I tried, but the second. As always I’ve recorded the progress so you can enjoy and laugh. Implementing frame interpolation was really easy [...]
Status Update
As I said on my last post, I was pursuing animation, and guess what: I have it! Even when I haven’t implemented frames interpolation yet the animations look funny. So let’s start with the usual postmortem of what went wrong. First I started parsing the md5 anim files, and guess what I don’t like it [...]